You can also do some genius plays with cards that increase power of adjacent cards. Another reliable way is to create a totem that gives squirrels a sigil to grow in power after 1 turn.ģ. That’s how I got the achievement (the screenshot from the moment achievement popped up is down below)Ģ. This creature counts represents all of the factions at once including the squirrel one. First way is to get the Amalgama creature (rare one) as a reward after boss fights or for golden pelts. THIS CAN ONLY BE DONE DURING THE FIRST STAGE OF THE BATTLE! When you get to the Angler, wait until he steals your creature and then use the hook on the creature during your turn. You will get the angler’s hook after beating the game once. Steal back one of our creatures from the Angler. Let The Mycologists experiment twice on the same creature. If you have won at least 1 time then after using the dagger you’ll be able to choose a magical eye that will help you solve the cuckoo clock puzzle. After freeing the wolf, you can place the wolf figuring near the squirrel that holds the dagger to get it. You’ll be able to get the wolf statue on the shelf behind near the cabinet after that happens. You’ll need to use it in battle and let it get destroyed to free the wolf. There’s a Caged Wolf card in the bottom left drawer of the cabinet. The code to the safe is somewhere in the rulebook.įree the Caged Wolf. You’ll get the achievement as soon as you open the safe in the cabin. Even though there is a way to beat the “unbeatable” sections (btw you can see that in my vid), you will still be unable to proceed without dying a certain amount of times.
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