It’s a contrast that is subtly woven together in a truly engaging manner. A visual distinction between the comforts and security of home vs the cold, unforgiving road, in other words. Deliberately so, I feel, because the non-combat side of the adventure uses a different perspective and is inviting and warm. In the dungeon, the top-down perspective is alienating and distancing. The ease in which Märchen Forest transitions between surrealistic point-and-click adventure and dungeon crawler is impeccably slick they’re two things that feel like they should be separate, and yet somehow in collaboration they work. Then you discover a doorway to an underground dungeon complex, learn that that’s where your mother disappeared many years ago, and then you decide to go delving to try and learn what happened to her. It’s so blatantly inspired by Atelier that our little hero delightfully chirps out “taru” (barrel!) every time she sees one, just like the Atelier girls are famous for. In this blissfully twisted and faintly sinister home “town,” you collect those resources to make potions with your grandpa, which cumulates with you producing a potion that makes it snow and everyone is happy. You head out into a little forest area, talk to a rainbow coloured duck, a snake with a thing for LSD and a genius who has decided to get revenge on a river by emptying it one bucket of water at a time, and by doing so you get the necessary ingredients to brew up potions. Having played Märchen Forest: Mylne and the Forest Gift, I understand Alice’s sentiment, for the game is best described as a solid example of something that is curiouser and curiouser!.įor the first couple of hours, it’s a surrealistic little riff on the Atelier series concept of collecting resources to “cook” up stuff in a cauldron. So goes the famous line from Lewis Carroll’s classic, Alice in Wonderland.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |